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Monsters In My Backyard
2010 Featured Game | Action-Puzzle | Unity  

Monsters In My Backyard is not just another highly entertaining & engaging action-puzzle game, it is the ONLY action-puzzle game that mixes intense battle scenes with radical strategic puzzles like none you've ever imagined!

On a distant planet of weird creatures, a mad scientist schemes to turn the whole universe boring and flat with a super bomb that turns everything into paper and cardboard.

The peace-loving natives are horrified when the mad scientist's paper planes drop the super bombs from the sky. No one escapes the scientist's villainy, except one: a certifiable dork named Domm.

Domm knows he can't return his world to normal on his own. He needs the help of his friends, who have - unfortunately - been turned into buildings.

Discovering a paper and cardboard UFO that miraculously still retains its original functions, Domm sets off to rescue his friends. Can he save his planet from the mad scientist's flatly evil plot?

Monsters In My Backyard is a puzzle-action platformer game featuring Pinocchio, a new automatic rigging technology for 3-D asset production developed by researchers from MIT. Players help a 3-D monster solve challenging puzzles, manage resources, and collect power-ups in his quest to change a 2-D, linear planar nightmare -- filled with fun avatars and the player's friends -- back into his beautifully vibrant 3-D home.

  • Battle waves of enemies
  • Intense puzzle action to use power-ups
  • Innovative 3-D auto-rigging technology
  • Save your friends and universe from 2-D mayhem
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Requirements
  • Windows XP/Mac OS X Panther 10.3.9 or above
  • Pentium 4 HT 640/M730 (HT 650/M750 or above recommended)
  • 512MB RAM (1024MB or above recommended)
  • Intel GMA 900 Series graphics card (X3000 or above recommended)
  • DirectX 9.0 (for Windows only)
  • Integrated Sound Card
Screenshots

Videos

MIT Tech TV Game Teaser

Materials
Development Team

Dominic Chai
Assistant Producer

Zander Liang
Lead Artist

Jasmine Phong
Artist

Chuah Chong Yunn
Programmer

Lee Fang Liang
Programmer

Chen Ren Hao
Programmer

William Hutama
Programmer

Ong Yit Sin
Designer

Kris Lee
Designer

Guo Yuan
Sound Engineer/Designer

Prototyping Team

Jonathan Zhan
Project Manager

Fu Huali
Concept Artist

Muhammad Bin Mohsin
Programmer

Alexander Chong
Designer

Quality Assurance Team

Gareth Tan
Lead Tester

Ong Yit Sin
Tester

Lynette Lin
Tester

Marketing Team

Gerald Tock
Business Development

Dominic Chai
Assistant Producer

Zander Liang
Project Manager

Special Thanks

Teo Chor Guan
Singapore Executive Director

Philip Tan Boon Yew
US Executive Director

Ilya Baran
Research Owner/Consultant

Related Publications

Automatic Rigging and Animation of 3D Characters

Blog Posts
In The Press

 

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