This talk which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form , or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer age or a primal, fundamental aesthetic that computers have amplified and brought into focus? The talk examined these and other related questions. Event hosted by Philip Tan, US Executive Director of the Singapore-MIT GAMBIT Game Lab. Video Produced by Generoso Fierro, Edited by James Barrille.
Video: "Games As An Aesthetic Form" 12/1/11: Frank Lantz (NYU Game Center)