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About the Archives

This page contains an archive of all entries posted to GAMBIT in the Videos category. They are listed from oldest to newest.

Thoughts is the previous category.

Many more can be found on the main index page or by looking through the archives.

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To subscribe to a podcast featuring all of the videos created by the Singapore-MIT GAMBIT Game Lab, enter http://feeds.feedburner.com/mitcms/gambit/videos in to your podcast client or RSS reader of choice or use our button. .

Video: A GAMBIT Class: CMS.611 Creating Video Games: Featuring Alex Schwartz, Owlchemy Labs

On April 23rd, 2012 during CMS.611 Creating Video Games, Alex Schwartz, Chief Scientist with Owlchemy Labs lectured on: Things You Do That Aren't "Making Great Games" In Order To "Make Great Games". CMS.611 Creating Video Games introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Covers creative design and production methods, stressing design iteration and regular testing across all aspects of game development (design, visual arts, music, fiction, and programming). Video produced by Generoso Fierro. Edited by James Barrile.

Video: CMS.611 Creating Video Games: Featuring Alex Schwartz



MIT Tech TV

Video: A GAMBIT Class: CMS.611 Creating Video Games: Featuring Dan Krikorian, Harmonix Music Systems

Video: On April 12th, 2012 during CMS.611 Creating Video Games, Dan Krikorian, Quality Assurance Manager with Cambridge-based Harmonix Music Systems lectured on "Communication In Large Groups". CMS.611 Creating Video Games introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Covers creative design and production methods, stressing design iteration and regular testing across all aspects of game development (design, visual arts, music, fiction, and programming). Video produced by Generoso Fierro. Edited by James Barrile.

Continue reading "Video: A GAMBIT Class: CMS.611 Creating Video Games: Featuring Dan Krikorian, Harmonix Music Systems" »

Video: Making Games at MIT, A Panel Discussion From February 24th, 2012

Watch and learn about some of the research projects going on at MIT, where games are being created and opportunities for undergraduates to get involved as a game designer or tester! The Singapore-MIT GAMBIT Game Lab's U.S. Executive Director Philip Tan and it's Studio Manager Rik Eberhardt sat down with the Education Arcade's Creative Director, Scot Osterweil and Jason Haas, a researcher with the lab and talked about some of the games that have been made here at MIT and the process of game creation. Video Produced by Generoso Fierro, Edited by James Barrile.

Continue reading "Video: Making Games at MIT, A Panel Discussion From February 24th, 2012" »

Video: CMS.616J Social and Cultural Facets of Digital Games with Sean Plott (Day[9]), Alex Garfield and Cara LaForge

Konstantin Mitgutsch and Abe Stein had the great fortune of having three spectacular guests in their sports videogame class a few weeks ago. Their topic was about the rise of e-sports, with a specific focus on Major League Gaming and Starcraft 2 as examples. Our guests were three important foundational figures in the development of Starcraft 2 sports culture, and thus their insights were provocative and really interesting.

The first guest is probably the best known of the three, Sean Plott aka Day[9]. Sean is a former Starcraft champion, and a current internet sensation as a commentator and personality covering Starcraft competitions with his daily video podcast at Day[9].tv. It is no surprise that Sean enjoys the success he has earned, he is an exceptionally bright, and wickedly funny guy, and his loud personality, to invoke the egregiously overused metaphor, leaps off the screen.

The second guest was Alex Garfield. From a "traditional" sports perspective Alex is the entrepreneurial equivalent of an entire front office. He assumes the responsibilities of a President, CEO, General Manager, Coach, and more for one of the most successful e-sports teams, the Evil Geniuses. Beyond simply doing a lot of work, Alex should be credited with playing a foundational role in shaping how an e-sport team could be structured, not only competitively, but financially. Alex is a fan of so-called "traditional" sports, and I think in our conversations with him it was obvious how he was applying knowledge and experience in that domain to development of an e-sport team.

Their final guest was Cara LaForge, and I think it would be safe to describe her as a kind of mastermind behind the scenes at Day[9] TV. A former entertainment lawyer, they could tell right off the bat (ugh, puns) that Cara was looking at the emergent e-sport phenomenon with the eye of a media savvy businessperson recognizing that e-sports are operation on so many levels of entertainment innovation, and that riding the crest of the wave is a kind of risky, but exciting area to work. We spoke at length about the growing pains in professional sports as they transitioned between media forms, from newsprint, to radio, to television, and now into so-called "new media."

(Video description written by Abe Stein and Konstantin Mitgutsch).

Video produced by Generoso Fierro, Edited by James Barrile

Continue reading "Video: CMS.616J Social and Cultural Facets of Digital Games with Sean Plott (Day[9]), Alex Garfield and Cara LaForge" »

Video: Spacewar! Turns 50: MIT Celebrates Its First Computer Game at the MIT Museum

In 1961, Digital Equipment Corporation gave MIT a PDP-1 computer and the games began. From discussions about "interesting displays" to new lessons in interactive programming, MIT's Kludge Room became the birthplace of Spacewar! MIT's first computer game. On February 10th, 2012 at The MIT Museum there was a panel discussion on Spacewar! and the PDP-1 computer produced by the GAMBIT Game Lab featuring a member of Spacewar!'s original creative team, Martin "Shag" Graetz and members of the PDP-1 Restoration Project; Eric Smith and Mike Cheponis. The panel was moderated by GAMBIT's U.S. Executive Director, Philip Tan.

Continue reading "Video: Spacewar! Turns 50: MIT Celebrates Its First Computer Game at the MIT Museum " »

Game of the Week: A Closed World

Well hello everyone! We're back with another Game of the Week series showcasing our summer prototypes from 2011. For those of you new to this series, we spend an entire week posting behind the scenes looks at how our games are produced. We have video interviews, concept art, design documents, blog posts and myriad other artifacts from our production process.

This year we'll be posting three items a week, on Monday, Wednesday and Friday mornings. The posts will be chock full of unique and interesting insights, so be sure to check in and see what we've posted.

This week we are starting with A Closed World! If you haven't played the game yet, head on over here and check it out. Then, come back and watch this video with Todd Harper, the Product Owner, and yours truly.

Continue reading "Game of the Week: A Closed World" »

Want to know more about our Summer Game Development Program for Undergraduates?

home_banner_app_2012.jpg

We recently had an information session about our Summer Game Development program and how to apply. Watch this now and let us know if you have any questions!

Applications are open until February 13:


We're Looking For A Few Good Game Developers!

Program Dates: June 11th - August 10th, 2012
Where: Massachusetts Institute of Technology, Cambridge, MA

Local Area Applications Accepted: January 9th, 2012 - February 13, 2012

GAMBIT's Summer Program is a nine week, full time, intensive game development experience. Students from Singapore join students from the Massachusetts Institute of Technology (MIT) to create video games at the Singapore-MIT GAMBIT Game Lab, in Cambridge, Massachusetts. Development teams are composed entirely of student interns, who are responsible for all aspects of the project -- production to programming, game design and art, music and sound, and of course, thorough testing to create a robust, engaging game.

    Eligibility Requirements
  • You must be a current college undergraduate; however, those graduating in the academic year 2011 - 2012 are still eligible to apply for our 2012 summer program.
  • Your home institution must be within 50 miles of the Massachusetts Institute of Technology, in Cambridge, Massachusetts, to be eligible to apply.
  • Please note that when selecting our local interns, the GAMBIT program strongly favors those students who have worked with us during the school year.
The Incredibly Silly Trailer for Game Of The Week 2012 Is Up!

Just uploaded for your viewing pleasure is trailer promoting the 2012 edition of Game Of The Week! Beginning February 20th, 2012...On the Monday of each week, a new video exploring the origins and processes of developing each Summer 2011 game project will be posted. GAMBIT Audio Director Abe Stein will post blogs during the week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure! Video Produced by Generoso Fierro, edited by James Barrile, music by Abe Stein. Check out the series beginning February 20th, 2012 at http://gambit.mit.edu/gotw

Continue reading "The Incredibly Silly Trailer for Game Of The Week 2012 Is Up!" »

Part Twelve of the GAMBIT Summer Summit Videos: Jeff Orkin/MIT Media Lab, "Next Generation A.I. & Gameplay: Big Data, Big Opportunities"

Part Twelve of the GAMBIT Summer Summit 2011 Videos is the closing keynote and this comes from Jeff Orkin of the MIT Media Lab and Cognitive Machines. His lecture entitled " "Next Generation A.I. & Gameplay: Big Data, Big Opportunities" is the final video of the twelve part series. Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by Generoso Fierro, Edited by Garrett Beazley

Continue reading "Part Twelve of the GAMBIT Summer Summit Videos: Jeff Orkin/MIT Media Lab, "Next Generation A.I. & Gameplay: Big Data, Big Opportunities"" »

Video: "Games As An Aesthetic Form" 12/1/11: Frank Lantz (NYU Game Center)

This talk which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form , or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer age or a primal, fundamental aesthetic that computers have amplified and brought into focus? The talk examined these and other related questions. Event hosted by Philip Tan, US Executive Director of the Singapore-MIT GAMBIT Game Lab. Video Produced by Generoso Fierro, Edited by James Barrille.

Continue reading "Video: "Games As An Aesthetic Form" 12/1/11: Frank Lantz (NYU Game Center)" »

Part Eleven of the GAMBIT Summer Summit Videos: GAMBIT Interns Alumni Panel

Part Eleven of the GAMBIT Summer Summit 2011 Videos features a panel discussion with former GAMBIT interns: Mark Sullivan, Sharat Bhat and Genevieve Conley. They discuss their experiences at the US GAMBIT Lab and how it impacted their future in both game education and industry. Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by Generoso Fierro, Edited by Garrett Beazley

Continue reading "Part Eleven of the GAMBIT Summer Summit Videos: GAMBIT Interns Alumni Panel" »

Part Ten of the GAMBIT Summer Summit Videos: Jason Haas/Education Arcade

Part Ten of the GAMBIT Summer Summit 2011 Videos: Jason Haas from The Education Arcade / MIT Scheller Teacher Education Program gives a talk entitled: "The More We Know: Inside NBC News' iCue, and Why It Didn't Work". Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by Generoso Fierro, Edited by Garrett Beazley

Continue reading "Part Ten of the GAMBIT Summer Summit Videos: Jason Haas/Education Arcade" »

Part Nine of the GAMBIT Summer Summit Videos: Konstantin Mitgutsch: "Afterland Revisited"

Part Nine of the GAMBIT Summer Summit 2011 Videos, "Afterland Revisited. A Theory-Based Game Development Research Circle" is a lecture from GAMBIT Researcher and Summit Organizer Konstantin Mitgutsch about his Summer 2010 game, "Afterland". Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit. Video Produced by Generoso Fierro, Edited by Garrett Beazley

Continue reading "Part Nine of the GAMBIT Summer Summit Videos: Konstantin Mitgutsch: "Afterland Revisited"" »

Part Eight of the GAMBIT Summer Summit Videos: Shu Ke, Singapore Management University

Part Eight of the GAMBIT Summer Summit 2011 Videos features a talk from Shu Ke from Singapore Management University entitled: "K-Sketch: A Simple Animation Tool Used In Game Design". Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by Generoso Fierro, Edited by Garrett Beazley


Continue reading "Part Eight of the GAMBIT Summer Summit Videos: Shu Ke, Singapore Management University" »

Part Seven of the GAMBIT Summer Summit Videos: Nguyen Thi Nhat Anh, Nanyang Technological University

Part Seven of the GAMBIT Summer Summit 2011 Videos presents a talk from Nguyen Thi Nhat Anh from Nanyang Technological University . Her talk is on "Interactive multi-view image segmentation".

Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit. Video Produced by Generoso Fierro, Edited by Garrett Beazley

Continue reading "Part Seven of the GAMBIT Summer Summit Videos: Nguyen Thi Nhat Anh, Nanyang Technological University " »

Video: "What Can The Demoscene Do For You" with Tammo "kb" Hinrichs

The video is up from The Friday Games @ GAMBIT from October 14th, 2011. Tammo "kb" Hinrichs is a game industry professional and organizing team member for several demoparties with attendance as high as twelve hundred people. On October 14th he gave an overview of what the demoscene is and presented on what the demoscene community has done in the past to contribute to his and others' professional development and encourage the formation of new companies, such as game studios.

The demoscene is a computer art subculture active most in Europe which has encouraged students, mid-career IT and computer creative professionals to build and continue to develop their coding, graphic arts, and compositional skills. It has also facilitated networking and mentorship connections. Many members of the scene have also found opportunities within it to cultivate their teamwork and leadership skills. Software development houses, particularly game studios, have also benefited from techniques refined in the scene, such as procedural content generation, and many demosceners work in the games industry.

Continue reading "Video: "What Can The Demoscene Do For You" with Tammo "kb" Hinrichs" »

Part Six of the GAMBIT Summer Summit Videos: Fredo Durand, CSAIL

Part six of the GAMBIT Summer Summit videos features a lecture by Fredo Durand from MIT CSAIL who presents his talk on "Computer Graphics Research" Each Monday throughout the fall of 2011, we will feature a new video from the inaugural GAMBIT Summer Summit which took place on July 6th, 2011. Video Produced by Generoso Fierro, Edited by Garrett Beazley.

Continue reading "Part Six of the GAMBIT Summer Summit Videos: Fredo Durand, CSAIL" »

Sizzle Reel for the GAMBIT Summer 2011 Games Is Out!

This summer the interns at the Singapore-MIT GAMBIT Game Lab created six amazing prototypes! Here is a little teaser trailer to give you a quick look at what our summer of 2011 was all about. .

Continue reading "Sizzle Reel for the GAMBIT Summer 2011 Games Is Out!" »

Part Five of the GAMBIT Summer Summit Videos is Up!

Part Five of the GAMBIT Summer Summit Videos features a talk by Bai Haoyu, from The National University of Singapore in which he discusses: "Planning and Decision Making under Uncertainty in Complex Worlds". Each Monday throughout the fall of 2011, we will feature a new video from the inaugural GAMBIT Summer Summit which took place on July 6th, 2011. Video Produced by Generoso Fierro, Edited by Garrett Beazley

Continue reading "Part Five of the GAMBIT Summer Summit Videos is Up!" »

GAMBIT Summer Series Videos 2011 Part Four

Part Four of our GAMBIT Summer Summit Series Videos is a lecture by Li Zhuoru from The National University of Singapore on "Context-sensitive Markov Decision Processes". Each Monday for the next twelve weeks we will release a video of a speaker or panel from the July 6th, 2011 GAMBIT Summer Summit. An event that featured talks on some of our current game development and research activities.

Continue reading "GAMBIT Summer Series Videos 2011 Part Four" »

GAMBIT Summer Series Videos 2011 Part Three

For Part Three of the GAMBIT Summer Summit which occurred back on July 6th, 2011features Owen Macindoe from the Singapore-MIT GAMBIT Game Lab and his lecture on "Cooperative planning for AI in games". Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.

Continue reading "GAMBIT Summer Series Videos 2011 Part Three" »

GAMBIT Summer Series 2011 Videos Part Two

For Part Two of the GAMBIT Summer Summit which occurred back on July 6th, 2011 a Project Panel representing five of our summer games was assembled to discuss their individual status' in mid program. The panel featured· Mia Consalvo on "The Social Social Game", Todd Harper's "Gender and sexual identity game project" , Clara Fernández-Vara's "Aunt MeeMaggi's Cleaning School", Mark Sullivan "Softbody Physics" and Andrew Haydn Grant "Human Trainer AI". What is The GAMBIT Summer Summit? Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.

Continue reading "GAMBIT Summer Series 2011 Videos Part Two " »

GAMBIT Summer Summit 2011 Video Series Begins Today!

Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit. Part One of this ten part weekly series begins with an opening message from GAMBIT's US Executive Director, Philip Tan who then introduces Scot Osterweil from the Education Arcade. He begins our summit with the keynote "Educational Games: Stop Being Serious".

Continue reading "GAMBIT Summer Summit 2011 Video Series Begins Today!" »

From Theory to Design to Research. Seven Steps of the Game Development Circle of "Afterland"

How does the development circle of a theory-based video game look like? This video outlines seven steps of the development process the recursive learning game Afterland designed at the Singapore-MIT GAMBIT Game Lab in 2010. The game uses subversive game design elements to challenge players' expectations and force them to rethink their conceptual framework. Afterland is an atypical video game, because it is both research-based and grounded on a learning theoretical framework called "recursive learning". To provide insights into the theoretical background and the application of pedagogical theories to the game design process this video offers a deeper look behind the scenes. The leading researcher Konstantin Mitgutsch and the game director Matthew Weise are reflecting and revisiting the process of developing the development circle of the game. Video Produced by Generoso Fierro, Edited by Garrett Beazley

Continue reading "From Theory to Design to Research. Seven Steps of the Game Development Circle of "Afterland"" »

Video: GAMBIT Presents: Indies Will Shoot You In The Knees: Redux

If you missed the August 4th, 2011 panel: "Indies Will Shoot You In The Knees: Redux" that GAMBIT hosted at MIT, you now have a chance to look at it in glorious technicolor (not really technicolor, more like Garrett-O-Scope). Here, presented to you in three savory thought-provoking parts. And in case you have no idea about what I am talking about... During last July's Boston Post Mortem there was a frank and occasionally hysterical panel about the day to day insanity of running an indie game company. We here at GAMBIT loved the panel so much that we begged for a command performance here at MIT. Coming back from that original panel are Ichiro Lambe (Founder and President of Dejobaan Games, LLC), Scott Macmillan (Founder and President of Macguffin Games), Eitan Glinert (Founder and President of Fire Hose Games) and new to the panel and moderating is Alex Schwartz (Co-Founder of Owlchemy Games). Produced by Generoso Fierro, Edited by Garrett Beazley

Continue reading "Video: GAMBIT Presents: Indies Will Shoot You In The Knees: Redux " »

Videogames 101 Event Lectures Now Online!

Videogames 101 took place on May 5th,. 2011 at The MIT Museum. Many wonderful games were played and there were demonstrations from Owlchemy Labs, Fire Hose Games, Gradient Studios, SCVNGR, Zynga - Boston, the MIT Media Lab, and the Singapore-MIT GAMBIT Game Lab. For those of you who missed the event, here are the lectures that took place during Videogames 101 for your viewing pleasure...Brain Surgery: Artificial Intelligence in Video Games Damian Isla, Moonshot Games. Design: Collaboration: Dean Tate, Harmonix, Graphic Visualization: The UI Art of Dance Central for the KinectAdam Carriuolo, Harmonix Psychology: Causing Fear and Anxiety through Sound Design in Video Games* Ahmed Abdel-Meguid, 38 Studios. Video Produced by Generoso Fierro, Edited by Garrett Beazley

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"Blood, Sex, and Politics in Video Games: How Censorship Is Done (or Not):"[REDACTED]" Censoring Game Politics

Politics is not a topic normally discussed in relation to game rating systems, but
censorship of political content--mostly in the form of political symbols--is quite
common. Nazi imagery, for example, has a long history of being censored, both in Germany
and elsewhere. Exactly why is such political content censored? Whom is it intended to
protect? Who is censoring it? What obligation do commercial game makers have to comply with prevailing political views? What are the consequences for not doing so? And what effect does this back-and-forth have on the political imagination of gaming culture?
Games discussed will include: Bionic Commando Wolfenstein Indiana Jones Death to Spies Metal of Honor (2010) Six Days in Fallujah First-Person Victim Tropico Shadow Complex Metal Gear.

Continue reading ""Blood, Sex, and Politics in Video Games: How Censorship Is Done (or Not):"[REDACTED]" Censoring Game Politics" »

GAMBIT Research Video Podcast Episode 14, "First Person Victim: Using Interactive Drama and Tragedy to Create Awareness About The Consequences of War"

This video of GAMBIT's March 31st, 2011 research meeting will feature our friend Henrik Schønau Fog , PhD Fellow in Mediology who will present his game "First Person Victim", a project that he developed with a team of other researchers from Aalborg University, which situates the player in the middle of a war scenario as a civilian. It's a fascinating project, so don't miss it! Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.

Continue reading "GAMBIT Research Video Podcast Episode 14, "First Person Victim: Using Interactive Drama and Tragedy to Create Awareness About The Consequences of War"" »

"Blood, Sex, and Politics in Video Games: How Censorship Is Done (or Not):"'Behave!' Censoring Game Sex"

Depictions of sex have a long history of being controversial in any medium, and here we are going to take a look at, discuss, and even ****play** some examples from
the history of video games. How has this evolving medium depicted the sex act, both
visually and interactively, and how has this been shaped by the rise of game rating
systems, both in the U.S. and in other parts of the world? Why do some people find these
games even more objectionable than similar depictions in movies, and how are game makers responding to these objections as gaming demographics skew more and more adult? Games will include (among others): Custer's Revenge Leisure Suit Larry Grand Theft Auto Indigo Prophecy Fable Dragon Age UTE!!

Continue reading ""Blood, Sex, and Politics in Video Games: How Censorship Is Done (or Not):"'Behave!' Censoring Game Sex"" »

"Blood, Sex, and Politics in Video Games: How Censorship Is Done (or Not): "'Die!' Censoring Game Violence"

What are the real differences between the US and European rating systems? Why are game ratings more content than context related? After a short intro we will look at examples that illustrate such questions, and how they seem to fail certain kinds of violent games. How can an age rating system reflect context, not just content? What makes violence truly horrible, as opposed to comical? Die!" - Censoring Game Violence is part of a running a discussion series on censorship in video games. Konstantin Mitgutsch, one of our post doctoral researchers, is a Scientific Board Member of PEGI, the European games rating board.. He wants people from local Boston industry, academia, and journalism to come and discuss various topics of game censorship - namely violence, sex, and politics - for a report he is currently compiling for PEGI. The goal of the report is to suggest changes to the current rating system. The discussion will take place in GAMBIT between 4 and 7 pm (coming late is okay) over three Friday's in a row beginning on 2/4. They will begin with Konstantin giving a little context for his report, how game rating systems currently work, etc. Then we will play a series of games and discuss them while we play. The goal is to capture the conversation. While it is happening, a small camera crew will be filming. The video will later go up on the GAMBIT website as part of our normal video series, but there video will also be used for reference for Konstantin's report.

Continue reading ""Blood, Sex, and Politics in Video Games: How Censorship Is Done (or Not): "'Die!' Censoring Game Violence"" »

GAMBIT @ GDC, Day Five Video

March 4th 2011, the last day of GDC, GAMBIT Researcher Todd Harper gives his opinion on the state of the conference. Some highlights: a rare lecture at this GDC on character design and storytelling by Matthias Worch (Visceral Games). Ron Gilbert (Double Fine Productions) speaks on his classic game, Maniac Mansion and to top it all off is the always entertaining Game Design Challenge entitled Bigger Than Jesus in which well known gaming contestants created their own religion. John Romero, Jason Rohrer and Jenova Chen battle it out to see who has created the faith that really pulls them in. Video produced by Generoso Fierro. Check out all that the GAMBIT Game Lab has to offer by clicking here.

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GAMBIT @ GDC 2011, Day Four Video

Day Four @ GDC begins with a fascinating postmortem by Eric Chahi (Ubisoft), creator of the visionary game, "Another World" which is celebrating it's 20th anniversary. Chuck Hoover (Schell Games) lectures on the faults of human thought. GAMBIT friends, Darius Kazemi and Karl Parakenings play a round of the new IGDA created META GAME. And the sightly deranged but lovabe creator of "Deadly Premonition", Hidetaka "Swery" Suehiro talks about how his coffee is the guiding force in his creativity. Video produced by Generoso Fierro

Continue reading "GAMBIT @ GDC 2011, Day Four Video" »

GAMBIT @ GDC 2011, Day Three Video

Day three of GAMBIT @ GDC features a variety of interesting lectures including our good friends Matt and Dean of Harmonix presenting their creative process on their hit game, "Dance Central". Frank Lantz (Area/Code) speaks passionately about his two favorite pastimes, the ancient game of "go" and poker. We end with a heartfelt lecture by Laura Fryer (WB Games Seattle) on the true nature of leadership. Video produced by Generoso Fierro

Continue reading "GAMBIT @ GDC 2011, Day Three Video" »

GAMBIT @ GDC 2011, Day Two Video

March 1, 2011, day two of GAMBITs invasion of GDC 2011, everything is coming up GAMIFICATION! GAMBIT Lead Game Designer Matt Weise weighs in on this year's hot GDC word. Jane McGonigal (Social Chocolate) speaks out on "gamification" during three separate events! Video produced by Generoso Fierro

Continue reading "GAMBIT @ GDC 2011, Day Two Video" »

GAMBIT Research Video Podcast Episode 13, "Serious: Learning In Serious Games?"

In Episode 13, "Serious: Learning In Serious Games?" GAMBIT Visiting Scholar,Konstantin Mitgutsch gets advice from his fellow GAMBIT researchers during the formation of his new paper on serious games.

Continue reading "GAMBIT Research Video Podcast Episode 13, "Serious: Learning In Serious Games?"" »

GAMBIT @ GDC 2011, Day One Video

From February 28th to March 4th 2011 the GAMBIT Staff will be attending GDC (Game Developers Conference) 2011 in San Francisco. In this episode, Clara Fernandez-Vara leads a panel on "Building and Growing a Game Lab", Doris Rusch talks about her summer 2010 game "Elude" and Matthew Weise talks about GAMBIT's collaboration with the Rhode Island School of Design. Video Produced by Generoso Fierro

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GAMBIT Research Video Podcast Episode 12 "Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords"

In Episode 12, "Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords" MIT Graduate Student, Owen Macindoe presents the research that he has been working on as a follow up to the Dearth project, a summer 2009 GAMBIT Game that was created with help from CSAIL. Owen's goal is to try to instill healthy fear of hard AI planning problems and he succeeds in this podcast!.Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.

Continue reading "GAMBIT Research Video Podcast Episode 12 "Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords" " »

Symon Behind the Scenes

Here, kicking off the GAMBIT Game of the Week, is a Symon behind the scenes video. Meet Jason and Clara and hear about the ideas behind our game of this week, Symon.

MIT Tech TV

Download for your iPod/iPhone.

See you tomorrow for some more Game of the Week features.

Video: "What's the Story?: The Problem of Videogame Culture" A Lecture By Jamin Brophy-Warren (Kill Screen Magazine)

On January 6, 2011 Kill Screen Magazine editor Jamin Brophy-Warren made a special appearance at the Singapore-MIT GAMBIT Game Lab to give a talk entitled "What's the Story?: The Problem of Videogame Culture". Brophy-Warren is one of the few games journalists who straddles the cultural divide into the mainstream, and is often sought as an expert on the impact of games in a broad cultural context. He has written for the Wall Street Journal and has appeared on NPR on several occasions. Video Produced by Generoso Fierro, Edited by Garrett Beazley

Continue reading "Video: "What's the Story?: The Problem of Videogame Culture" A Lecture By Jamin Brophy-Warren (Kill Screen Magazine)" »

GAMBIT Research Video Podcast Episode 11: "Local Engagement Games"

In Episode 11 LOCAL ENGAGEMENT GAMES.. Eric Gordon, Associate Professor in Visual and Media Arts and Steven Schirra, from the Engagement Game Lab at Emerson College, talk about their latest project, Community PlanIt, which is in development. CommunityPlanIt is a location-based mobile game platform, designed to engage neighborhoods in official planning processes, while forging geographically-based communities and advocacy groups around local issues.Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.

Continue reading "GAMBIT Research Video Podcast Episode 11: "Local Engagement Games"" »

GAMBIT Research Video Podcast Episode 10: "Fun In The Stacks: Games, Gaming and Gamers in Libraries"

In Episode 10 of the GAMBIT Research Video Podcast Series "FUN IN THE STACKS: GAMES, GAMING AND GAMERS IN LIBRARIES" Syracuse Assoc. Professor and the host of "Board Games With Scott", Scott Nicholson leads a discussion during the Nov 11, 2010 GAMBIT Research Meeting on the value of gaming programs in public libraries. A funny and interesting lecture and discussion you do not want to miss! Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.

Continue reading "GAMBIT Research Video Podcast Episode 10: "Fun In The Stacks: Games, Gaming and Gamers in Libraries"" »

Watch a GAMBIT Class: CMS.608 Scott Nicholson on "Board Game Publishing"

"BOARD GAME PUBLISHING" In Two Parts. Syracuse Assoc. Professor and the host of "Board Games With Scott". Scott Nicholson teaches the Fall 2010 CMS. 608 Class: Game Design on November 11, 2010. In this particular class Prof Nicholson will be explaining the way in which a board game goes from completed prototype to published game.CMS. 608 Game Design consists of practical instruction in the design and analysis of non-digital games. Provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games. Students taking the graduate version complete additional assignments. Video Produced by Generoso Fierro , Edited by Garrett Beazley.

Continue reading "Watch a GAMBIT Class: CMS.608 Scott Nicholson on "Board Game Publishing"" »

"Making A GAMBIT Game" Series Episode Ten "Interviews and Presentation"

MAKING A GAMBIT GAME Ep 10, Pt 1. "INTERVIEWS AND PRESENTATION"
IN EPISODE 10 OF "MAKING A GAMBIT GAME": In this, the final episode of "Making a GAMBIT Game". The "depression" game now called "Elude" has gone "gold" meaning the final prototype has been approved by the GAMBIT Staff. Team 4 will now work on promotion for the Elude game and many of the members are interviewed about their experience at GAMBIT before they deliver their final presentation of the game.


THE MAKING A GAMBIT GAME SERIES: In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Continue reading ""Making A GAMBIT Game" Series Episode Ten "Interviews and Presentation"" »

GAMBIT Research Video Podcast Episode 9 " Six-Button Samurai: How Arcade Sticks, Online Haters and Laggy Monitors Shape Fighting Gameplay."

In Episode 9, New GAMBIT Postdoctoral Research Todd Harper heads an entertaining discussion at the GAMBIT lab based on a lecture he created entitled " Six-Button Samurai: How Arcade Sticks, Online Haters and Laggy Monitors Shape Fighting Gameplay.". Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.

Continue reading "GAMBIT Research Video Podcast Episode 9 " Six-Button Samurai: How Arcade Sticks, Online Haters and Laggy Monitors Shape Fighting Gameplay."" »

"Making A GAMBIT Game" Series Episode Nine "Game Review"

MAKING A GAMBIT GAME Episode Nine. "GAME REVIEW"
IN EPISODE 9 OF "MAKING A GAMBIT GAME": The two focus tests are now complete and Team 4 has a game review left before there game can "go gold" (have their final prototype approved). Doris Rusch and Rik Eberhardt meet with the team for a final run through to check for any flaws before the final presentation.

THE MAKING A GAMBIT GAME SERIES: In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Continue reading ""Making A GAMBIT Game" Series Episode Nine "Game Review"" »

"Making A GAMBIT Game" Series Episode Eight "Second Focus Test"

MAKING A GAMBIT GAME Episode Eight. "SECOND FOCUS TEST"
IN EPISODE 8 OF "MAKING A GAMBIT GAME": After a productive meeting with Research Consultant T. Atilla Ceranoglu, M.D. from Mass General Hospital, Team 4 makes the changes necessary to achieve the research goal and gets the "depression" game ready for the second focus test. Here the testers give vital feedback to a version of the game that is very close to completion.

THE MAKING A GAME SERIES: In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Continue reading ""Making A GAMBIT Game" Series Episode Eight "Second Focus Test"" »

Watch "A GAMBIT Class: CMS.608 Game Design"

GAMBIT Research Associate Jason Begy and GAMBIT U.S. Executive Director Philip Tan teach the lab portion of their Fall 2010 CMS. 608 Class: Game Design on October 15th, 2010. In this particular class they will be lecturing on the "Affordances of different types of game pieces and how they have been used". CMS. 608 Game Design consists of practical instruction in the design and analysis of non-digital games. Provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games. Students taking the graduate version complete additional assignments. Video Produced by Generoso Fierro , Edited by Garrett Beazley.

Continue reading "Watch "A GAMBIT Class: CMS.608 Game Design" " »

"Making a GAMBIT Game" Series Episode Seven "The Research Consultant"

MAKING A GAMBIT GAME Episode Seven "THE RESEARCH CONSULTANT"
IN EPISODE 7 OF "MAKING A GAMBIT GAME": With the first focus test behind them, Team 4 sits down with "depression game" Research Consultant T. Atilla Ceranoglu, M.D. from Mass General Hospital to discuss the state of the gameplay and aesthetics to see if the team is on track to achieve the research goal.

In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Continue reading ""Making a GAMBIT Game" Series Episode Seven "The Research Consultant"" »

"Making a GAMBIT Game" Series Episode Six "First Focus Test"

MAKING A GAMBIT GAME Episode 6. "FIRST FOCUS TEST"
IN EPISODE 6 OF "MAKING A GAMBIT GAME": Team 4 has now had their first playable and is ready to have their game tested by the public. They will put their skills to the test as they race to get the game in good order so it can be played for the first time by people outside of the GAMBIT Lab. Though the game is in infancy, the feedback they will receive at this focus test will greatly impact the changes they will make on the final prototype.

In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

Continue reading ""Making a GAMBIT Game" Series Episode Six "First Focus Test"" »

Check Out The 2010 GAMBIT Summer Games Trailer!

This summer The Singapore-MIT GAMBIT Game Lab created seven amazing games with six teams in just eight weeks. Check them out on this trailer and play them for FREE! CLICK HERE TO PLAY GAMBIT SUMMER 2010 GAMES

Video Produced by Generoso Fierro , Edited by Garrett Beazley, Music by Garrett Beazley.

Continue reading "Check Out The 2010 GAMBIT Summer Games Trailer!" »

Research Video Podcast Episode 8: "The History and Significance of Jumping In Games"

In Episode 8, GAMBIT Research Associate Jason Begy leads a lively discussion on his paper which he presented at FROG in Vienna on "The History and Significance of Jumping In Games".

Video Produced by Generoso Fierro , Edited by Garrett Beazley, Music by Abe Stein

Continue reading "Research Video Podcast Episode 8: "The History and Significance of Jumping In Games"" »

"Making a GAMBIT Game" Series Episode Five "First Playable"

MAKING A GAMBIT GAME Episode 5. "FIRST PLAYABLE"
IN EPISODE 5 OF "MAKING A GAMBIT GAME": The First Playable deadline is arriving and Team 4 must hustle to get their game up to shape so that it can be reviewed by multiple members of the GAMBIT Staff. After the review, Doris and Rik speak directly to Team 4 about their concerns about the progress of the game.
In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Continue reading ""Making a GAMBIT Game" Series Episode Five "First Playable"" »

Deadly Premonition Is "Interesting" with GAMBIT Lead Game Designer Matthew Weise: Video

On Friday September 17th, 2010 GAMBIT Lead Game Designer Matthew Weise spoke before a packed house during a Friday Games At GAMBIT and proclaimed that Access Games' new offering "DEADLY PREMONITION" is "interesting" and even during one verbal frenzy describes the game as ..."good". The game has received wildly mixed reviews from variety of websites. "Destructoid" describes the game as such: "Deadly Premonition is like watching two clowns eat each other." Matthew Weise vigorously scrutinized this game during this 45 minute entertaining rampage at the GAMBIT lab which is now here for you to watch on glorious video! Video Produced by Generoso Fierro , Edited by Garrett Beazley.

Continue reading "Deadly Premonition Is "Interesting" with GAMBIT Lead Game Designer Matthew Weise: Video" »

"Making a GAMBIT Game" Series Episode Four "Art and Design Review"

MAKING A GAMBIT GAME Ep 4, Pt 1. "ART AND DESIGN REVIEW"
IN EPISODE 4 OF MAKING A GAMBIT GAME, Team 4 has taken the best elements from their early prototypes and has begun designing the game eventually known as "elude". Here, the product owner and the game director work directly with team 4 in fine tuning their design and art. This episode features the week 3 design and art reviews.

In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Continue reading ""Making a GAMBIT Game" Series Episode Four "Art and Design Review"" »

"Making a GAMBIT Game" Series Episode Three "Prototyping The Game"

IN EPISODE 3 OF MAKING A GAMBIT GAME, After only the first week at the GAMBIT US LAB Team 4 (elude) has created three prototypes of their game (two digital and one paper prototype). The prototypes are then reviewed by the GAMBIT Staff. Afterwards, the GAMBIT staff meets to discuss the team's progress.

In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Continue reading ""Making a GAMBIT Game" Series Episode Three "Prototyping The Game"" »

"Making a GAMBIT Game" Series Episode Two "U.S. Orientation"

IN EPISODE 2 OF MAKING A GAMBIT GAME, The Singaporean Interns arrive in the US, meet the GAMBIT staff and U.S. Interns, tour MIT and form into teams. Team 4 (ELUDE) begins the first steps in making a game at GAMBIT as they discuss words that symbolize their game's concept in a brainstorming session.

In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Continue reading ""Making a GAMBIT Game" Series Episode Two "U.S. Orientation"" »

"Making a GAMBIT Game" Series Episode One Premieres Today!

After months of filming and editing I am very happy to announce that "Making a GAMBIT Game" Episode One (in 3 parts) is up today!

EPISODE ONE: MAKING A GAMBIT GAME: SINGAPORE ORIENTATION

Episode One of Making a GAMBIT Game begins with the two week long Singaporean Intern's orientation at the Singapore Lab. Here they learn the history and mission of the GAMBIT Lab as well as beginning instruction on GAMBIT's own design training, systems and the way of life at MIT.

The "Making a GAMBIT Game" Series: In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games

Video Produced by Generoso Fierro , Edited by Garrett Beazley, Music by Sean M. Sinclair

Continue reading ""Making a GAMBIT Game" Series Episode One Premieres Today!" »

A new video series, Making a GAMBIT Game, begins next week!

elude, the game I served as Game Director on this past summer, has been described as 'terrifying and beautiful'. I'm glad someone out there was able to play the game and glean this experience from it, because at times, the process of developing it felt like that! Luckily, starting Tuesday, September 7th, you'll be able to witness the process in a 10-part series we call Making a GAMBIT Game which captures the 10-week process, from the interns' orientation in Singapore through the 9 weeks spent at MIT in Cambridge, MA developing the game.

Continue reading "A new video series, Making a GAMBIT Game, begins next week!" »

Research Video Podcast Episode 7: "Playful Learning Experiences Meaningful Learning Patterns in Players' Biographies"

In Episode 7, GAMBIT Visiting Researcher Konstantin Mitsgutsch discusses his paper that was accepted at the "Meaningful Play Conference 2010" entitled "Playful Learning Experiences Meaningful Learning Patterns in Players' Biographies". You are encouraged to read the abstract in conjunction with this discussion of his paper here:

CLICK HERE TO READ: Abstract for Playful Learning Experiences Meaningful Learning Patterns in Players' Biographies


Video Produced by Generoso Fierro , Edited by Garrett Beazley, Music by Abe Stein


Continue reading "Research Video Podcast Episode 7: "Playful Learning Experiences Meaningful Learning Patterns in Players' Biographies"" »

Research Video Podcast Episode 6: "Creating Dream Logic"

In episode 6, GAMBIT Postdoctoral Researcher Clara Fernandez-Vara explains the research goal behind her summer 2010 game project "Dream Logic".

Video Produced by Generoso Fierro , Edited by Garrett Beazley, Music by Abe Stein

Continue reading "Research Video Podcast Episode 6: "Creating Dream Logic"" »

Research Video Podcast Episode 5: "Game Design Meets Therapy"

In this episode, GAMBIT Postdoctoral Researcher Doris Rusch explains the research goal behind her summer 2010 game project based on clinical depression.

Video Produced by Generoso Fierro , Edited by Garrett Beazley, Music by Abe Stein

Continue reading "Research Video Podcast Episode 5: "Game Design Meets Therapy"" »

Research Video Podcast Episode 4: "Infernal Adaptation: The Thin Line Between Adaptation and Misappropriation"

GAMBIT's Sound Director Abe Stein discusses his newest paper "Infernal Adaptation: The Thin Line Between Adaptation and Misappropriation" , a look at the 2010 EA Games/Visceral release "Dante's Inferno" and it's relation to the classic work by Dante Alighieri.

Video Produced by Generoso Fierro , Edited by Garrett Beazley, Music by Abe Stein

Continue reading "Research Video Podcast Episode 4: "Infernal Adaptation: The Thin Line Between Adaptation and Misappropriation"" »

GAMBIT Takes On Cancer: Game Prototypes

Throughout the spring semester of 2010, GAMBIT's Lead Interaction Designer, Marleigh Norton challenged a group of three MIT UROPs (Nick Ristuccia, Anna Kotova and Michael Lin) with the task of each creating three game prototypes. The game prototypes were to reflect a certain area of cancer research with the final goal of a one of the games be developed for use at the new Koch Institute for Integrative Cancer Research at MIT which is scheduled to be opened in December of 2010. Produced by Generoso Fierro, Edited by Garrett Beazley.

In this episode, Anna Kotova demos the three games she created for the project:


Click here to download the Anna Kotova prototype video for iPod/iPhone


In this episode, Michael Lin demos the three games he created for the project:

Click here to download the Michael Lin prototype video for iPod/iPhone


In this episode, Nick Ristuccia demos the three games he created for the project:

Click here to download the Nick Ristuccia prototype video for iPod/iPhone

Research Video Podcast Episode 3: "How The Zombie Changed Videogames"

In this horrific version of the Research Video Podcast Series, GAMBIT's own Lead Game Designer, Matthew Weise, discusses his paper on "How The Zombie Changed Videogames"

Produced by Generoso Fierro , Edited by Garrett Beazley

Continue reading "Research Video Podcast Episode 3: "How The Zombie Changed Videogames" " »

Research Video Podcast Episode 2: "Towards an Aesthetic of Presence in 3D Avatar-driven Computer Games"

In Episode 2 of this video podcast series, Teun Dubbelman from Utrecht University has been invited to present his recent work entitled " Towards an Aesthetic of Presence in 3D Avatar-driven Computer Games"

Produced by Generoso Fierro , Edited by Garrett Beazley, Music by Abe Stein

Continue reading "Research Video Podcast Episode 2: "Towards an Aesthetic of Presence in 3D Avatar-driven Computer Games" " »

Research Video Podcast Episode 1: DEFINING GAMBIT RESEARCH

Episode 1: DEFINING GAMBIT RESEARCH is a discussion amongst the GAMBIT Staff as to the nature of GAMBIT's particular methodology in regards to video games and the state of game studies as practiced here and elsewhere.

Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein

Continue reading "Research Video Podcast Episode 1: DEFINING GAMBIT RESEARCH" »

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