Singapore-MIT GAMBIT Game Lab spacer
  CMS MIT
spacer 2012 2011 2010 2009 2008 2007 spacer
Load Game
Woosh
Summer 2009 Prototype | Puzzle-Platform | Adobe Flash (Windows / Macintosh / Linux)  

Woosh is a challenging puzzle/platform game that engages players in twelve levels of ever-increasing difficulty. Using concepts from physics, players draw platforms to explore the abstract world of Woosh and encounter dynamic obstacles and other challenges along the way. Woosh features three levels of difficulty: perfect for experienced platform players and more casual players alike.

Woosh was developed in tandem with Waker, its narrative version. Both games are intended as educational games for middle and high school students (age 12 and up), to complement an introductory physics class.

Do you have the wits, agility and finesse to play Woosh?

  Woosh
Prototype

Go to Website


Research Question

Woosh and Waker were created in tandem as educational games.  Waker has a narrative story, expressed through cutscenes and supported by its in-game art, while Woosh's art is entirely abstract.  Both use identical gameplay to expose players to two basic physics concepts, requiring players to manipulate the graphical representations of displacement and velocity in order to navigate through the game. Researchers will study whether either the narrative or abstract form of the game is more effective in promoting student engagement with, and understanding of, the physics topics.

Requirements

Woosh requires Adobe Flash Player 10. The following specfications are recommended for optimal gameplay experience:

Windows®

  • Intel® Pentium® 4 2.33Ghz(or equivalent)
  • 2GB of RAM
Macintosh
  • Intel® Pentium® 4 2.33Ghz(or equivalent)
  • 2GB of RAM
Linux®
  • Intel® Pentium® 4 2.33Ghz(or equivalent)
  • 2GB of RAM

Additional graphics card support is recommended.

Screenshots
   
Posters
     
Posters

Research Video (from our Game of the Week Podcast, 2010)
Developers

Scot Osterweil
Product Owner

Lan Xuan Le
Product Owner

Eric Klopfer
Product Owner

Tim Marsh
Product Owner

Chuang Xuejin
Producer

Brandon Cebenka
Artist

Rini Ong Zhi Qian
Artist

Steven Setiawan, Jap
Artist

Anna Loparev
Game Designer

Eunice Khoo
Quality Assurance Lead

Wong Chang You
Programmer

Lin Yuanqin
Programmer

Rich Vreeland
Audio Designer

Kevin Driscoll
Research Assistant

Sara Verrilli
Embedded Staff

Blog Posts

More Crayon

Welcome...

Press Mentions

 

 bottom_curves