Summer 2009 Prototype | Puzzle-Platform | Adobe Flash (Windows / Macintosh / Linux) |
Woosh is a challenging puzzle/platform game that engages players in twelve levels of ever-increasing difficulty. Using concepts from physics, players draw platforms to explore the abstract world of Woosh and encounter dynamic obstacles and other challenges along the way. Woosh features three levels of difficulty: perfect for experienced platform players and more casual players alike. Woosh was developed in tandem with Waker, its narrative version. Both games are intended as educational games for middle and high school students (age 12 and up), to complement an introductory physics class. Do you have the wits, agility and finesse to play Woosh? |
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Research Question
Woosh and Waker were created in tandem as educational games. Waker has a narrative story, expressed through cutscenes and supported by its in-game art, while Woosh's art is entirely abstract. Both use identical gameplay to expose players to two basic physics concepts, requiring players to manipulate the graphical representations of displacement and velocity in order to navigate through the game. Researchers will study whether either the narrative or abstract form of the game is more effective in promoting student engagement with, and understanding of, the physics topics. Requirements
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