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Visiting Scholars and Affiliates

Golam Ashraf
Golam Ashraf NUS

Golam Ashraf's background is in analytical techniques in computer animation and graphical models. In his Ph.D. thesis on semantic correspondence-based motion editing for humanoids, he proposed intuitive kinematics techniques for motion analysis, correspondence and interpolation. He has worked for 2 1/2 years on movie production tools and pipelines for fur and character animation. Over the last 4 years in NUS, he has produced real time models for fur, amorphous phenomena, fluid simulation, crowd AI and rendering, and layered anatomical models. He teaches game development and interactive media, covering practical methods, algorithms and content pipelines. His students explore next generation techniques in interaction, real time rendering, and artificial intelligence, and pedagogical themes focused on children. His course output has been showcased at various public venues like Singapore Science Center and Microsoft Singapore. Outside academia, he has considerable stage theater experience in acting, direction and technical production. His current research is geared towards engaging edutainment applications with interactive character creation/manipulation tools for toddlers, children and young adults. His website can be found at

Mitu Khandaker
Mitu Khandaker UP
Visiting Scholar

Mitu Khandaker is a PhD Student from the University of Portsmouth in the UK. She holds a Masters in Computer Engineering, and is researching emotionally-intelligent gaming. She is currently on an internship with the Education Arcade as part of her program as a Kauffman Global Scholar/NCGE-Kauffman Entrepreneurship Fellow. This is a prestigious new scholarship in the UK for select technology/engineering graduates to study entrepreneurship in the US for 6 months, and then go onto create successful high-impact ventures in the UK. Mitu is interested in launching her own start-up in the games sphere within the next 18 months. Aside from this, Mitu is an avid PC and console gamer alike, and enjoys playing MMORPGs, shooters and real-time strategy games. She counts GLaDOS amongst her personal heroes.

Wie Ming Lim
Wie Ming Lim TP

Dr. Wie Ming Lim is currently a deputy director of Temasek Polytechnic, where he oversees capability development. He has over 12 years of experience teaching, designing, and managing full-time and part-time programmes for TP, during which time he established and managed centers of excellence and was responsible for charting technological directions. He is a member of TP's Entrepreneurship Center, with which he established a student Entrepreneurship Center for the school. He is also a deputy chair of TP's Interactive Digital Media Collaboratary (IDMC), a special committee that charts strategic academic and research directions to embrace IDM into polytechnic curricula and embark on industry and research projects in this area. Dr. Lim was involved in reviewing the polytechnic education system of Singapore and established a framework to upgrade the Singapore Infocomm workshop under the National Infocomm Competency Academy. He is the secretary of the Academic Chapter of the Singapore Computer Society and an elected member of the IEEE Computer Chapter. His research interests include interactive and digital media technology and its application in education, information system reengineering, database technology, and ubiquitous computing.

Pilar Lacasa
Pilar Lacasa UA
Visiting Scholar

Pilar Lacasa is Professor of Developmental Psychology and Education at the University of Alcalá (Spain). During the past ten years she has been collaborating with teachers and families to facilitate the acquisition of new forms of literacy that enable children and adults to develop as global citizens in their community, as producers as well as active receivers of media content.

She leads the "Culture, Technologie and New Literacies Research Group", which designs new forms of educational activity settings adapted to cultural situations. The Group has developed innovative methodological approaches in a number of areas, and has led the debate about the development of teacher training programs and educational policy in Spain. At this moment they are working on a collaborative project with Electronic Arts ( to introduce specific video games to Spanish classrooms so that they can be used as educational tools by teachers and families.

Pilar has been a visiting scholar at the Universities of Utah, British Columbia and University of California (Santa Cruz and San Diego). Her most relevant publications have been published in Linguistics & Education, Social Psychology, and Culture & Psychology.

Yu-Ling Yu
Yu-Ling Yu NTUE
Visiting Scholar

Yu-Ling Yu completed her B.S. in Physics and M.S. in Chemistry at National Taiwan Normal University, and her Ph.D. in Science Education at the University of Iowa. She is a professor at the National Taipei University of Education, one of the institutes with the longest tradition of preparing successful teachers in Taiwan. Professor Lu's research interests are in the areas of Science/Technology/Society Education, Scientific Creativity, Critical Thinking and E-learning. She is currently conducting research on game learning. Her research group has developed a role-playing game system that incorporates elements of science and culture context, within which learners can explore and navigate in a virtual environment.

Alex Mitchell
Alex Mitchell NUS
Product Owner, Wiip

Alex Mitchell teaches interactive media in the Communications and New Media Programme (Faculty of Arts and Social Sciences) at the National University of Singapore ( Before joining NUS, he was a lecturer at the School of Design, Nanyang Polytechnic, where he taught and developed projects in interactive media and games. Alex has worked as an interaction designer at IDEO, London, and at Kent Ridge Digital Labs, Singapore. He has an M.Sc. in Computer Science (Human-Computer Interaction) from the University of Toronto. His work has been shown at SIGGRAPH'98, at the Science Museum in London, at Graphite 2004 at Nanyang Technological University, Singapore, and as part of the Creative Curating Lab at the Singapore Art Show 2005.

Tony Ng
Tony Ng SP

Tony Ng received his BSc and MSc in Computer Science from US. He lived and worked in IT industries in US for about 10 years before joining Singapore Polytechnic in 2001. Currently working as a R&D Manager and Diploma in IT (Mobile Technology Option) Manager in the School of Digital Media and Infocomm Technology (DMIT) of Singapore Polytechnic. His teaching focuses on IT mobility and emerging technologies.

During his stay with SP, he received the R&D Award in 2005. His research interests include Distributed / Grid Computing, Networking, IT Mobility (Ubiquitous Computing) and Open Source Solution. He has published several books in computing- and operating systems-related topics.

On the side, Tony provides consultancy services to various IT industries and is a member of the National Infocomm Competency Framework Expert Panel (iDA) and National Grid Computing Competency Certification Committee (SGF).

Seow Eng Hua
Seow Eng Hua NP

Seow Eng Hua is a lecturer at Ngee Ann Polytechnic, School of InfoComm Technology, Singapore. He had 12 years of experience working in the IT industry before joining Ngee Ann. Currently, he is teaching subjects related to interactive digital media, including digital photography, Flash programming, and multimedia database. He holds a Master of Science (Software Engineering) degree from Andrews University, USA, and a bachelor degree in Mechanical Engineering from National University of Singapore. His current interests include digital photography and imaging, database design, and object-oriented programming.

Jaroslav Svelch
Jaroslav Svelch CU
Visiting Scholar

Jaroslav Svelch is a Czech Fulbright visiting researcher and a Ph.D. student at the Charles University in Prague, with degrees in Journalism and Media Studies. His studies of Linguistics/Phonetics and Translation/Interpretation Studies double major are also nearing completion. As a journalist, he has written on popular music, film and marketing. As a student and scholar in training, he has written theses on comics, time structures in narratives and video games. In his Ph.D. thesis he wants to focus on the subcultural meaning of video games and the relationship of content and activity.

Edward Wong
Edward Wong RP

Edward Wong has a computer science background from Manchester University. He worked his way through a 10 year career from games programming to digital media distribution, marketing and business development within the region (namely Hong Kong, Singapore and Japan). Now he brings his experience in digital technology and business to serve artistic creative expression at Republic Polytechnic's School of Technology for the Arts (STA). At STA he coordinates and manages the Diploma in Game Design program. Edward has an eclectic mix of research interests that includes rapid game prototyping to affective game design. A big fan and avid reader of comics, he pursues drawing and watercolor painting in his spare time.

Leo Yaik Shiin Paan
Leo Yaik Shiin Paan NYP

Leo Yaik Shiin Paan graduated from University of New South Wales, Australia. Leo's key focus is in Machine Learning and Artificial Intellegence. Juggling between a full time lecturer and part time hero saving the world over multiple consoles, Leo keeps himself abreast with the current technology and advancement in games development to ensure that his students and projects are of industrial quality. Leo has experience working on the Sony PlayStation, Nintendo GameBoy Advance, Nokia Series-60 mobile phones and PC development. Currently working with Electronic Arts Singapore, Leo considers himself fortunate to have the opportunity to work on next-gen consoles and aims to get his name on the credit screen on the next AAA game title.

RongTing Zhou
RongTing Zhou USTC

Rongting Zhou, who arrived at MIT as a visiting scholar in April 2007, conducts his primary research on digital content and the creative industries. Zhou participates in the "Creative Commons in China" program at CMS, and studies media and cultural policies, digital media technology, and the methodological architecture of comparative media studies. Zhou is an associate professor at the University of Science and Technology of China (USTC), where he obtained his PHD in Media Management. Zhou has taken charge of a network publishing project sponsored by the national foundation of China, as well as a project related to creative products and innovative design. Zhou's book, Network Publishing, was published in 2004. As a co-founder of the Institute of Knowledge Management at USTC, he has developed lots of online applications in the field of digital content industry.