The GAMBIT undergraduate team had a visitor today! Doug Church, Executive Producer from Electronic Arts Los Angeles (to us Bostonians, he'll always be "of Looking Glass fame") dropped by the team's second sprint review session to lend his analytical skills to their current project.
The UROP team is currently two months into the development of their puzzle game, which we hope to put up on the GAMBIT web site soon. Doug reminded the team to always keep in mind what they wanted the player to feel, examining each game mechanic to see how it contributed or detracted from the desired user experience. He highlighted some fundamentals of good casual games: the rhythm of learning new tricks and strategies, the peaks and troughs of the difficulty curve, and the "potential extra achievements" that will keep players coming back.
Doug was extremely generous with his time, spending an extra half-hour after the sprint review to chat with the students about the realities of working in game development. A great day for the team with a great gamesmith! Thanks Doug!