Jason Begy is going to wow you with his rhetorical, oratory super-powers this afternoon with a rant titled:
God Hand is 2D.
During the mid-90's when commercial games transitioned from being primarily 2D to 3D a lot of interesting things happened. One of the major outcomes was a new focus on "realism:" making characters look and move more realistically. This stands in sharp contrast to the earlier 2D aesthetics of exaggeration and fluidity. God Hand can be read as a reaction to this progression: a 3D game with 2D aesthetics.
Come by for the rant at 4:30. There will be Battletoads.