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About the Archives

This page contains all entries posted to GAMBIT in June 2007. They are listed from oldest to newest.

May 2007 is the previous archive.

July 2007 is the next archive.

Many more can be found on the main index page or by looking through the archives.

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Move I: The MIT Architecture Studio
MIT Architecture Studio
While the finishing touches are being placed on GAMBIT's lab space in Kendall Square, we're squatting in the MIT Architecture Studio. Today was our move-in day, as each of our six teams (seven, if you count our crack team of audio specialists) staked claim to a corner of this massive room tucked behind the dome at 77 Massachusetts Avenue. The space is enormous and industrial, with sawdust on the floor, huge wheeled bulletin boards acting as subdividers, and giant glass garage doors lining one of the walls. Through the windows opposite the garage doors we can see the other dome atop building 10, which gives the space the unique feeling of an artist's loft with academia peering in the window.

As I write this, GAMBIT primary investigator and CMS co-founder Henry Jenkins is addressing the students, explaining his vision for the role that GAMBIT will play in the development of innovative game development around the world. There's a palpable sense of excitement in the air here, a little of which is captured in the most recent photos uploaded to our Flickr page. The bulletin boards are mostly empty for now, and the space is still as white as an empty page in a sketchbook, but I fully expect that to change in the next week or so as early concept art, maps and notes begin to appear. Stay tuned!

Pressing the Start Button
start button
This has been a big week for us here at GAMBIT – the Singaporean students from our inaugural class arrived in two waves on Monday (well, one on Monday and one very, very early on Tuesday), and things have barely slowed down since!

This week has been primarily orientation for the Singaporeans and the Americans alike, including lectures on project management (introducing us to Scrum), UI design, experience design, building educational games and casual games. Visiting lecturers included Richard Corredera from Helixe, Brad Edelman and Michelle Woods of PlayFirst, and Frank Espinosa, animator, cartoonist and author of Rocketo. This afternoon the students are being issued their digital toolboxes (17" MacBook Pros loaded with all the software they'll need to work their magic), and tomorrow the students will be taken on a tour of Boston and Cambridge, guided by CMS administrator extraordinaire Gene Fierro and yours truly...

Hiring: MIT Postdoctoral Associate 2007-2008

The Singapore-MIT GAMBIT Game Lab in MIT's Program in Comparative Media Studies is pleased to announce a postdoctoral teaching-research associate position for nontenured scholars and teachers in videogame research and development. Postdocs will be required to fulfill a combination of teaching, management, research, and publishing roles, working with faculty, graduate, and undergraduate students. The position is designed to encourage the academic growth of promising scholars with recent Ph.D. degrees. The appointment is for a one-year period beginning September 1st, 2007, with a salary of $46,000 and a competitive benefits package.

The postdoctoral associate position is available in one or more areas of specialization related to videogame design, development or market analysis.

6/15/07: Brad Edelman, PlayFirst: Casual Games - Principles of Success

On June 15, the Singapore-MIT GAMBIT Game Lab is sponsoring the talk, "Casual Games - Principles of Success" led by Brad Edelman (MIT '93) and Michelle Woods of PlayFirst, Inc., a leading publisher of casual games and the company behind the smash hit multi-platform game franchise, Diner Dash.

Join us in Building 1-390 at 11 a.m. to hear Brad (PlayFirst's co-founder and CTO) and Michelle (a PlayFirst Game Designer) share insight on how to be successful in the fast-growing casual games industry. They'll dive into important topics that impact casual game development such as how to design a game with universal appeal and how to assert engineering and technical requirements in game creation.

GAMBIT email contact fixed

We've been having problems with the old "admin" email address, so we've institute another contact email for inquiries about the web site, job applications, and games. Please email gambit-request AT mit DOT edu if you need more information about anything related to the Singapore-MIT GAMBIT Game Lab. Thank you!

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