These video podcasts serve to showcase our unique mission to the games industry and to those who still remain unclear as to the nature of video game studies. Our methodology is centered around creating video games in a lab setting, to demonstrate our research as a complement to traditional academic publishing. Our hope is for these video podcasts to provide a rarely seen transparency of the research process here at GAMBIT.
This is a monthly series with each episode divided into four parts and released on the last week of every month.
GAMBIT Research Video Podcast Episode 14, "First Person Victim: Using Interactive Drama and Tragedy to Create Awareness About The Consequences of War"
This video of GAMBIT's March 31st, 2011 research meeting will feature our friend Henrik Schønau Fog , PhD Fellow in Mediology who will present his game "First Person Victim", a project that he developed with a team of other researchers from Aalborg University, which situates the player in the middle of a war scenario as a civilian. It's a fascinating project, so don't miss it! Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.
GAMBIT Research Video Podcast Episode 13, "Serious: Learning In Serious Games?"
In Episode 13, "Serious: Learning In Serious Games?" GAMBIT Visiting Scholar,Konstantin Mitgutsch gets advice from his fellow GAMBIT researchers during the formation of his new paper on serious games.
GAMBIT Research Video Podcast Episode 12 "Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords"
In Episode 12, "Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords" MIT Graduate Student, Owen Macindoe presents the research that he has been working on as a follow up to the Dearth project, a summer 2009 GAMBIT Game that was created with help from CSAIL. Owen's goal is to try to instill healthy fear of hard AI planning problems and he succeeds in this podcast!.Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.
GAMBIT Research Video Podcast Episode 11: "Local Engagement Games"
In Episode 11 LOCAL ENGAGEMENT GAMES.. Eric Gordon, Associate Professor in Visual and Media Arts and Steven Schirra, from the Engagement Game Lab at Emerson College, talk about their latest project, Community PlanIt, which is in development. CommunityPlanIt is a location-based mobile game platform, designed to engage neighborhoods in official planning processes, while forging geographically-based communities and advocacy groups around local issues.Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.
GAMBIT Research Video Podcast Episode 10: "Fun In The Stacks: Games, Gaming and Gamers in Libraries"
In Episode 10 of the GAMBIT Research Video Podcast Series "FUN IN THE STACKS: GAMES, GAMING AND GAMERS IN LIBRARIES" Syracuse Assoc. Professor and the host of "Board Games With Scott", Scott Nicholson leads a discussion during the Nov 11, 2010 GAMBIT Research Meeting on the value of gaming programs in public libraries. A funny and interesting lecture and discussion you do not want to miss! Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.
GAMBIT Research Video Podcast Episode 9 " Six-Button Samurai: How Arcade Sticks, Online Haters and Laggy Monitors Shape Fighting Gameplay."
In Episode 9, New GAMBIT Postdoctoral Research Todd Harper heads an entertaining discussion at the GAMBIT lab based on a lecture he created entitled " Six-Button Samurai: How Arcade Sticks, Online Haters and Laggy Monitors Shape Fighting Gameplay.". Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.
Research Video Podcast Episode 8: "The History and Significance of Jumping In Games"
In Episode 8, GAMBIT Research Associate Jason Begy leads a lively discussion on his paper which he presented at FROG in Vienna on "The History and Significance of Jumping In Games".
Research Video Podcast Episode 7: "Playful Learning Experiences Meaningful Learning Patterns in Players' Biographies"
In Episode 7, GAMBIT Visiting Researcher Konstantin Mitsgutsch discusses his paper that was accepted at the "Meaningful Play Conference 2010" entitled "Playful Learning Experiences Meaningful Learning Patterns in Players' Biographies". You are encouraged to read the abstract in conjunction with this discussion of his paper here:
Research Video Podcast Episode 5: "Game Design Meets Therapy"
In this episode, GAMBIT Postdoctoral Researcher Doris Rusch explains the research goal behind her summer 2010 game project based on clinical depression.
Research Video Podcast Episode 4: "Infernal Adaptation: The Thin Line Between Adaptation and Misappropriation"
GAMBIT's Sound Director Abe Stein discusses his newest paper "Infernal Adaptation: The Thin Line Between Adaptation and Misappropriation" , a look at the 2010 EA Games/Visceral release "Dante's Inferno" and it's relation to the classic work by Dante Alighieri.
Research Video Podcast Episode 3: "How The Zombie Changed Videogames"
In this horrific version of the Research Video Podcast Series, GAMBIT's own Lead Game Designer, Matthew Weise, discusses his paper on "How The Zombie Changed Videogames"
Research Video Podcast Episode 2: "Towards an Aesthetic of Presence in 3D Avatar-driven Computer Games"
In Episode 2 of this video podcast series, Teun Dubbelman from Utrecht University has been invited to present his recent work entitled " Towards an Aesthetic of Presence in 3D Avatar-driven Computer Games"
Research Video Podcast Episode 1: DEFINING GAMBIT RESEARCH
Episode 1: DEFINING GAMBIT RESEARCH is a discussion amongst the GAMBIT Staff as to the nature of GAMBIT's particular methodology in regards to video games and the state of game studies as practiced here and elsewhere.