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About the Archives

This page contains an archive of all entries posted to GAMBIT in the Making a GAMBIT Game category. They are listed from oldest to newest.

Research Video Podcast is the next category.

Many more can be found on the main index page or by looking through the archives.

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MAKING A GAMBIT GAME, A TEN PART SERIES. In Episode Five of the GAMBIT Research Video Podcast Series, Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, elude.

"Making A GAMBIT Game" Series Episode Ten "Interviews and Presentation"

MAKING A GAMBIT GAME Ep 10, Pt 1. "INTERVIEWS AND PRESENTATION"
IN EPISODE 10 OF "MAKING A GAMBIT GAME": In this, the final episode of "Making a GAMBIT Game". The "depression" game now called "Elude" has gone "gold" meaning the final prototype has been approved by the GAMBIT Staff. Team 4 will now work on promotion for the Elude game and many of the members are interviewed about their experience at GAMBIT before they deliver their final presentation of the game.


THE MAKING A GAMBIT GAME SERIES: In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Episode Ten, Part One
MIT Tech TV

Click here to download Episode Ten, Part One for iPhone/iPod


Episode Ten, Part Two
MIT Tech TV

Click here to download Episode Ten, Part Two for iPhone/iPod

Episode Ten, Part Three
MIT Tech TV

Click here to download Episode Ten, Part Three for iPhone/iPod

"Making A GAMBIT Game" Series Episode Nine "Game Review"

MAKING A GAMBIT GAME Episode Nine. "GAME REVIEW"
IN EPISODE 9 OF "MAKING A GAMBIT GAME": The two focus tests are now complete and Team 4 has a game review left before there game can "go gold" (have their final prototype approved). Doris Rusch and Rik Eberhardt meet with the team for a final run through to check for any flaws before the final presentation.

THE MAKING A GAMBIT GAME SERIES: In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Continue reading ""Making A GAMBIT Game" Series Episode Nine "Game Review"" »

"Making A GAMBIT Game" Series Episode Eight "Second Focus Test"

MAKING A GAMBIT GAME Episode Eight. "SECOND FOCUS TEST"
IN EPISODE 8 OF "MAKING A GAMBIT GAME": After a productive meeting with Research Consultant T. Atilla Ceranoglu, M.D. from Mass General Hospital, Team 4 makes the changes necessary to achieve the research goal and gets the "depression" game ready for the second focus test. Here the testers give vital feedback to a version of the game that is very close to completion.

THE MAKING A GAME SERIES: In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Continue reading ""Making A GAMBIT Game" Series Episode Eight "Second Focus Test"" »

"Making a GAMBIT Game" Series Episode Seven "The Research Consultant"

MAKING A GAMBIT GAME Episode Seven "THE RESEARCH CONSULTANT"
IN EPISODE 7 OF "MAKING A GAMBIT GAME": With the first focus test behind them, Team 4 sits down with "depression game" Research Consultant T. Atilla Ceranoglu, M.D. from Mass General Hospital to discuss the state of the gameplay and aesthetics to see if the team is on track to achieve the research goal.

In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Continue reading ""Making a GAMBIT Game" Series Episode Seven "The Research Consultant"" »

"Making a GAMBIT Game" Series Episode Six "First Focus Test"

MAKING A GAMBIT GAME Episode 6. "FIRST FOCUS TEST"
IN EPISODE 6 OF "MAKING A GAMBIT GAME": Team 4 has now had their first playable and is ready to have their game tested by the public. They will put their skills to the test as they race to get the game in good order so it can be played for the first time by people outside of the GAMBIT Lab. Though the game is in infancy, the feedback they will receive at this focus test will greatly impact the changes they will make on the final prototype.

In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

Continue reading ""Making a GAMBIT Game" Series Episode Six "First Focus Test"" »

"Making a GAMBIT Game" Series Episode Five "First Playable"

MAKING A GAMBIT GAME Episode 5. "FIRST PLAYABLE"
IN EPISODE 5 OF "MAKING A GAMBIT GAME": The First Playable deadline is arriving and Team 4 must hustle to get their game up to shape so that it can be reviewed by multiple members of the GAMBIT Staff. After the review, Doris and Rik speak directly to Team 4 about their concerns about the progress of the game.
In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Continue reading ""Making a GAMBIT Game" Series Episode Five "First Playable"" »

"Making a GAMBIT Game" Series Episode Four "Art and Design Review"

MAKING A GAMBIT GAME Ep 4, Pt 1. "ART AND DESIGN REVIEW"
IN EPISODE 4 OF MAKING A GAMBIT GAME, Team 4 has taken the best elements from their early prototypes and has begun designing the game eventually known as "elude". Here, the product owner and the game director work directly with team 4 in fine tuning their design and art. This episode features the week 3 design and art reviews.

In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Continue reading ""Making a GAMBIT Game" Series Episode Four "Art and Design Review"" »

"Making a GAMBIT Game" Series Episode Three "Prototyping The Game"

IN EPISODE 3 OF MAKING A GAMBIT GAME, After only the first week at the GAMBIT US LAB Team 4 (elude) has created three prototypes of their game (two digital and one paper prototype). The prototypes are then reviewed by the GAMBIT Staff. Afterwards, the GAMBIT staff meets to discuss the team's progress.

In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Continue reading ""Making a GAMBIT Game" Series Episode Three "Prototyping The Game"" »

"Making a GAMBIT Game" Series Episode Two "U.S. Orientation"

IN EPISODE 2 OF MAKING A GAMBIT GAME, The Singaporean Interns arrive in the US, meet the GAMBIT staff and U.S. Interns, tour MIT and form into teams. Team 4 (ELUDE) begins the first steps in making a game at GAMBIT as they discuss words that symbolize their game's concept in a brainstorming session.

In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Continue reading ""Making a GAMBIT Game" Series Episode Two "U.S. Orientation"" »

"Making a GAMBIT Game" Series Episode One Premieres Today!

After months of filming and editing I am very happy to announce that "Making a GAMBIT Game" Episode One (in 3 parts) is up today!

EPISODE ONE: MAKING A GAMBIT GAME: SINGAPORE ORIENTATION

Episode One of Making a GAMBIT Game begins with the two week long Singaporean Intern's orientation at the Singapore Lab. Here they learn the history and mission of the GAMBIT Lab as well as beginning instruction on GAMBIT's own design training, systems and the way of life at MIT.

The "Making a GAMBIT Game" Series: In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games

Video Produced by Generoso Fierro , Edited by Garrett Beazley, Music by Sean M. Sinclair

Continue reading ""Making a GAMBIT Game" Series Episode One Premieres Today!" »

A new video series, Making a GAMBIT Game, begins next week!

elude, the game I served as Game Director on this past summer, has been described as 'terrifying and beautiful'. I'm glad someone out there was able to play the game and glean this experience from it, because at times, the process of developing it felt like that! Luckily, starting Tuesday, September 7th, you'll be able to witness the process in a 10-part series we call Making a GAMBIT Game which captures the 10-week process, from the interns' orientation in Singapore through the 9 weeks spent at MIT in Cambridge, MA developing the game.

Continue reading "A new video series, Making a GAMBIT Game, begins next week!" »

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