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The Singapore-MIT GAMBIT Game Lab is a five-year research initiative that addresses important challenges faced by the global digital game research community and industry, with a core focus on identifying and solving research problems using a multi-disciplinary approach that can be applied by Singapore's digital game industry. The Singapore-MIT GAMBIT Game Lab focuses on building collaborations between Singapore institutions of higher learning and several MIT departments to accomplish both research and development. |
The Pros of Cons
Over the course of the last couple of years, I have been fortunate enough to attend a wide variety of different professional gatherings either as a speaker or simply as an attendee. This list includes SIGGRAPH's Sandbox Conference, the MIT-hosted...
Jesper Juul giving keynote at Game Philosophy Conference
GAMBIT's Jesper Juul is giving a keynote at the Philosophy of Computer Games conference in Potsdam, May 8-10. Talk title: Who Made the Magic Circle? Seeking the Solvable Part of the Game-Player Problem. Abstract: If the early days of game...
Second Skin at IFFBoston 2008
From April 23rd through April 29th, cinema screens near the MIT campus will flicker to life with the 2008 Independent Film Festival of Boston, and one film in particular has caught our eye: Second Skin, a documentary about the lives...
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